PILLARS



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THE CREATIVE VISION OF THE GAME PILLARS
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RETRO
Retro style with modern depths. Story, audio, graphics, UI and marketing... all aspect of the project taste retro.
The pixelated graphics and button interfaces inspired by classic consoles of the 80s create a nostalgic feel. However, combining it with a deeper narrative and modern horror elements offers a unique blend of retro charm and engaging gameplay.

CHOICES
Player's Choices: Players take on the role of a mythopoetic redeemer, with the freedom to choose how they tackle challenges and overcome obstacles. This branching narrative with meaningful choices give the game high replay value.
While the core narrative progresses linearly (twelve-day hunting season), each day offers open exploration within the game's territory. Players navigate these paths to reach milestones and potentially discover secrets or advantages.

ESCAPISM
Immersive Escapism: While steeped in horror, MITAINEDOR strikes a balance by offering stories about human connection, sacrifice, and courage, through a unique French-Canadian maple flavor. The game goes beyond pure horror entertainment, providing players with opportunities for reflection and emotional engagement. This approach add depth to the story and leave a lasting impression on players.





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