AUDIO


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THE CREATIVE VISION OF THE AUDIO DIRECTION
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This is all about being nostalgic of the unique sounds of the old consoles. Assumed Lo-Fi post-rigodon, raw quality of the original SID-6581 soundchip of the Commodore 64.  The compositions are coded with modesty and passion to set the mood and support the narrative by giving ambiance and pace to the gameplay. SFX are unique, easy to recognize and give to the player the tight feedback needed to be fully immersed in this analog experience.
Audio work is divided into two categories :



-The Mitainedor console, with « real-life » feedback sounds (audio recording of clics, buttons, fans and keyboard, etc).


-The Game by itself, with chiptune sounds and tracks.
    - Deflemask / Commodore 64 SID6581, for music (3 channels), and game sounds (1 channel).
    - SAM text-to-speech (software automatic mouth) for some in-game voices.




 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 


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